Especially, every level trait for them seems to me to grant significantly higher bonuses, combined with much greater synergy, than those of almost all vanilla class traits. Sorcerors and Paladins feel kind of overpowered compared to vanilla classes. Various terraforming favor values don't match up with their descriptions. This appears to be because the goodie hut for it is limited to swamp terrain, so if there isn't one in range it doesn't spawn. Kingdom Paladins can fail their Bonded Mount quest by not casting the spell near a Swamp, then selecting the Spirit Warg choice. That said, I've run into a few issues that you may have already addressed, or that are limitations of the game itself. Seems to play nicely with the various other interesting mods I've found as well.
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